#30507 - 17/12/05 01:10 AM
Re: hey!!!!
[Re: xxnicolaxx]
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Porsche 997 Turbo & ST150
Registered: 27/02/04
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Loc: Nuneaton, Warwickshire
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#30509 - 17/12/05 08:20 PM
Re: hey!!!!
[Re: Chris]
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Fiesta Nutter
Registered: 22/07/05
Posts: 2274
Loc: NW London
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#30510 - 17/12/05 08:41 PM
Re: hey!!!!
[Re: Chris]
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Porsche 997 Turbo & ST150
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#30512 - 17/12/05 08:54 PM
Re: hey!!!!
[Re: Chris]
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Porsche 997 Turbo & ST150
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#30513 - 17/12/05 09:11 PM
Re: hey!!!!
[Re: Scotty]
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Fiesta Nutter
Registered: 21/03/05
Posts: 3092
Loc: Isle of Wight
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Quote:
Quote:
:D yeah, love to see you try! Its not good to upset me! Remeber who i work for
ME
hahahahahahahahahahahah, omg, nearly died of laughing there, sorry.
Anyway, seen as i work for you then you must be my technical manager, so, as usual i will ask for your advice, and of course you will know all about the project i'm working on already....
Now, as a simulated target is coming in, hits the waypoint, the circle trajectory it then sweeps into (as to avoid the infinite acceleration) is not sufficient to describe realistic motion. Everyone knows it should be a sphere as when the target banks into the turn its drag increases, and thus its velocity will slow, and so it will drop in height, so a flat plane cicle cannot describe this. So the motion of the target after the waypoint needs a spherical motion not circular, now this isn't such a problem when the sphere is centred on (0,0) as the spherical equations are bog standard, but the egde of the sphere needs to be the waypoint, not the centre, and the sphere needs to be skewed so that it sits smoothly from the travel bearing of the target. Any suggestions on the spherical rotations then scott, and what tests should i be running to check that the targets acceleration round the sphere does not go above 10g?
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#30515 - 17/12/05 09:36 PM
Re: hey!!!!
[Re: Gareth]
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Fiesta Nutter
Registered: 21/03/05
Posts: 3092
Loc: Isle of Wight
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#30516 - 18/12/05 12:52 AM
Re: hey!!!!
[Re: Chris]
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Porsche 997 Turbo & ST150
Registered: 27/02/04
Posts: 18100
Loc: Nuneaton, Warwickshire
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Quote:
Quote:
Quote:
:D yeah, love to see you try! Its not good to upset me! Remeber who i work for
ME
hahahahahahahahahahahah, omg, nearly died of laughing there, sorry.
Anyway, seen as i work for you then you must be my technical manager, so, as usual i will ask for your advice, and of course you will know all about the project i'm working on already....
Now, as a simulated target is coming in, hits the waypoint, the circle trajectory it then sweeps into (as to avoid the infinite acceleration) is not sufficient to describe realistic motion. Everyone knows it should be a sphere as when the target banks into the turn its drag increases, and thus its velocity will slow, and so it will drop in height, so a flat plane cicle cannot describe this. So the motion of the target after the waypoint needs a spherical motion not circular, now this isn't such a problem when the sphere is centred on (0,0) as the spherical equations are bog standard, but the egde of the sphere needs to be the waypoint, not the centre, and the sphere needs to be skewed so that it sits smoothly from the travel bearing of the target. Any suggestions on the spherical rotations then scott, and what tests should i be running to check that the targets acceleration round the sphere does not go above 10g?
That is all very interesting Chris but you failed to realise you send that to a Computing Student and not a Physics Student, plz re-send it to ImReallyInterestedInChris'sStories@TheUniversityOfBoringPeople.org
I think they will be interested
As for moderating the forum, I think your doing a grand job
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#30518 - 18/12/05 01:35 AM
Re: hey!!!!
[Re: Chris]
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Porsche 997 Turbo & ST150
Registered: 27/02/04
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Loc: Nuneaton, Warwickshire
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#30519 - 18/12/05 01:38 AM
Re: hey!!!!
[Re: Chris]
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Driving as Daily
Registered: 26/06/05
Posts: 23756
Loc: Whitehaven, Cumbria
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#30521 - 18/12/05 01:44 AM
Re: hey!!!!
[Re: Chris]
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Porsche 997 Turbo & ST150
Registered: 27/02/04
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Loc: Nuneaton, Warwickshire
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